Book 6 - The Apocalypse Prophet
Different values: 22
=====================================
object {Book 6 - The Apocalypse Prophet}
    _id : string {Book 6 - The Apocalypse Prophet._id} (all different values)
    folder : string {Book 6 - The Apocalypse Prophet.folder} (same value: 'XiEwvt3vx7FXle4R')
    img : string {Book 6 - The Apocalypse Prophet.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x16)
        'systems/pf2e/icons/default-icons/hazard.svg' (x6)
    items : array<object> {Book 6 - The Apocalypse Prophet.items}
        Length: min=1 max=56
        Value type: object {Book 6 - The Apocalypse Prophet.items.[]}
            _id : string {Book 6 - The Apocalypse Prophet.items.[]._id} (363 different values)
            img : string {Book 6 - The Apocalypse Prophet.items.[].img} (114 different values)
            name : string {Book 6 - The Apocalypse Prophet.items.[].name} (209 different values)
            sort : integer {Book 6 - The Apocalypse Prophet.items.[].sort} (57 different values)
            system : object {Book 6 - The Apocalypse Prophet.items.[].system}
                [acBonus] : integer {Book 6 - The Apocalypse Prophet.items.[].system.acBonus} (4 different values)
                    4 (x3)
                    1 (x3)
                    2 (x2)
                    6 (x1)
                [actionType] : object {Book 6 - The Apocalypse Prophet.items.[].system.actionType}
                    value : string {Book 6 - The Apocalypse Prophet.items.[].system.actionType.value} (4 different values)
                        'passive' (x65)
                        'action' (x34)
                        'reaction' (x12)
                        'free' (x1)
                [actions] : object {Book 6 - The Apocalypse Prophet.items.[].system.actions}
                    [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.actions.value} (3 different values)
                        1 (x20)
                        2 (x11)
                        3 (x3)
                rules : ignored (Foundry rules object) {Book 6 - The Apocalypse Prophet.items.[].system.rules}
                [apex] : object {Book 6 - The Apocalypse Prophet.items.[].system.apex}
                    attribute : string {Book 6 - The Apocalypse Prophet.items.[].system.apex.attribute} (same value: 'con')
                [area] : object {Book 6 - The Apocalypse Prophet.items.[].system.area}
                    [details] : string {Book 6 - The Apocalypse Prophet.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
                    type : string {Book 6 - The Apocalypse Prophet.items.[].system.area.type} (4 different values)
                        'burst' (x15)
                        'emanation' (x6)
                        'cylinder' (x1)
                        'line' (x1)
                    value : integer {Book 6 - The Apocalypse Prophet.items.[].system.area.value} (6 different values)
                        30 (x9)
                        60 (x4)
                        20 (x3)
                        10 (x3)
                        40 (x2)
                        5 (x2)
                [baseItem] : string {Book 6 - The Apocalypse Prophet.items.[].system.baseItem} (16 different values)
                [bonusDamage] : object {Book 6 - The Apocalypse Prophet.items.[].system.bonusDamage}
                    value : integer {Book 6 - The Apocalypse Prophet.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 6 - The Apocalypse Prophet.items.[].system.bulk}
                    value : mixed
                        integer {Book 6 - The Apocalypse Prophet.items.[].system.bulk.value} (4 different values)
                            1 (x13)
                            2 (x7)
                            0 (x3)
                            4 (x1)
                        float {Book 6 - The Apocalypse Prophet.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Book 6 - The Apocalypse Prophet.items.[].system.category} (11 different values)
                [checkPenalty] : integer {Book 6 - The Apocalypse Prophet.items.[].system.checkPenalty} (3 different values)
                    -1 (x5)
                    -2 (x3)
                    -3 (x1)
                [containerId] : empty
                [cost] : object {Book 6 - The Apocalypse Prophet.items.[].system.cost}
                    value : string {Book 6 - The Apocalypse Prophet.items.[].system.cost.value} (6 different values)
                        '' (x152)
                        'rare oils worth a total value of 10 gp × the target\'s level' (x3)
                        'warding diagram ingredients worth a total value of 2 gp × the spell rank × the target\'s level' (x1)
                        'rare candles and incense worth a total value of 50 gp' (x1)
                        'rare incense worth a total value of 150 gp' (x1)
                        'rare incense and offerings worth a total value of 20 gp × the target\'s level' (x1)
                [counteraction] : boolean {Book 6 - The Apocalypse Prophet.items.[].system.counteraction} (2 different values)
                    False (x150)
                    True (x9)
                [damage] : object {Book 6 - The Apocalypse Prophet.items.[].system.damage}
                    [0] : object {Book 6 - The Apocalypse Prophet.items.[].system.damage.0}
                        applyMod : boolean {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.applyMod} (2 different values)
                            False (x32)
                            True (x8)
                        [category] : empty
                        formula : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.formula} (16 different values)
                        kinds : array<string> {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x40)
                                'healing' (x1)
                        materials : array<> {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.type} (8 different values)
                            'mental' (x16)
                            'void' (x6)
                            'untyped' (x5)
                            'spirit' (x4)
                            'force' (x3)
                            'fire' (x3)
                            'bludgeoning' (x2)
                            'cold' (x1)
                    [damageType] : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x8)
                        'slashing' (x5)
                        'bludgeoning' (x2)
                    [dice] : integer {Book 6 - The Apocalypse Prophet.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.die} (4 different values)
                        'd8' (x6)
                        'd6' (x5)
                        'd4' (x3)
                        'd10' (x1)
                    [formula] : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.formula} (same value: '10d6+27')
                    [kind] : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.kind} (same value: 'healing')
                    [type] : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.type} (same value: 'untyped')
                    [v1pnjhfu6e9akqe0] : object {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0}
                        applyMod : boolean {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4')
                        kinds : array<string> {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void')
                [defense] : object {Book 6 - The Apocalypse Prophet.items.[].system.defense}
                    save : object {Book 6 - The Apocalypse Prophet.items.[].system.defense.save}
                        basic : boolean {Book 6 - The Apocalypse Prophet.items.[].system.defense.save.basic} (2 different values)
                            False (x52)
                            True (x15)
                        statistic : string {Book 6 - The Apocalypse Prophet.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x48)
                            'fortitude' (x11)
                            'reflex' (x8)
                description : object {Book 6 - The Apocalypse Prophet.items.[].system.description}
                    value : string {Book 6 - The Apocalypse Prophet.items.[].system.description.value} (186 different values)
                [attack] : object {Book 6 - The Apocalypse Prophet.items.[].system.attack}
                    value : string {Book 6 - The Apocalypse Prophet.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book 6 - The Apocalypse Prophet.items.[].system.attackEffects}
                    [custom] : string {Book 6 - The Apocalypse Prophet.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Book 6 - The Apocalypse Prophet.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.attackEffects.value.[]} (6 different values)
                            'grab' (x9)
                            'convergent-tactics' (x6)
                            'stunning-blow' (x2)
                            'restrain' (x1)
                            'smoking-wound' (x1)
                            'stunning-tail' (x1)
                [autoHeightenLevel] : object {Book 6 - The Apocalypse Prophet.items.[].system.autoHeightenLevel}
                    [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.autoHeightenLevel.value} (2 different values)
                        7 (x2)
                        10 (x1)
                [bonus] : object {Book 6 - The Apocalypse Prophet.items.[].system.bonus}
                    value : integer {Book 6 - The Apocalypse Prophet.items.[].system.bonus.value} (15 different values)
                [damageRolls] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls}
                    [0] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0.damage} (same value: '1d10+14')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0.damageType} (same value: 'slashing')
                    [06pviizbug9q15r3ygue] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.06pviizbug9q15r3ygue}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.06pviizbug9q15r3ygue.damage} (same value: '3d10+12')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.06pviizbug9q15r3ygue.damageType} (same value: 'piercing')
                    [0avgtbbgbyspxr87d01u] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0avgtbbgbyspxr87d01u}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0avgtbbgbyspxr87d01u.damage} (same value: '2d6')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0avgtbbgbyspxr87d01u.damageType} (same value: 'spirit')
                    [0c7xpqvaanjnyvn6wsle] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0c7xpqvaanjnyvn6wsle}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0c7xpqvaanjnyvn6wsle.damage} (same value: '3d8+11')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0c7xpqvaanjnyvn6wsle.damageType} (same value: 'slashing')
                    [1] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.1}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.1.damage} (same value: '2d10')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
                    [1cj0z6sajbjj04nujnlo] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.1cj0z6sajbjj04nujnlo}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.1cj0z6sajbjj04nujnlo.damage} (same value: '2d6')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.1cj0z6sajbjj04nujnlo.damageType} (same value: 'spirit')
                    [20bw6hv7ux6t40cuw3db] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.20bw6hv7ux6t40cuw3db}
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                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.20bw6hv7ux6t40cuw3db.damageType} (same value: 'slashing')
                    [2i8to42gbgxqyfd1qn1t] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t.damage} (same value: '4d8+18')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t.damageType} (same value: 'slashing')
                    [41cg5nbjcaycj061c859] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.41cg5nbjcaycj061c859}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.41cg5nbjcaycj061c859.damage} (same value: '4d12+19')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.41cg5nbjcaycj061c859.damageType} (same value: 'piercing')
                    [5x5oqhshrlmp1j5b1fvr] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr.damage} (same value: '3d12+18')
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                    [60my7fbkm1tuttnmtcb3] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.60my7fbkm1tuttnmtcb3}
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                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.60my7fbkm1tuttnmtcb3.damageType} (same value: 'spirit')
                    [6gljlvbhbr7rcknt5po2] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.6gljlvbhbr7rcknt5po2}
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                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.6gljlvbhbr7rcknt5po2.damageType} (same value: 'piercing')
                    [Kwaujv05uKknn8qO] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.Kwaujv05uKknn8qO}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.Kwaujv05uKknn8qO.damage} (same value: '2d8')
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                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.OK6OIky7sd4qPF2G.damageType} (same value: 'piercing')
                    [TkPIzO5nlUXA2Imj] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.TkPIzO5nlUXA2Imj}
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                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.TkPIzO5nlUXA2Imj.damageType} (same value: 'piercing')
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                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.althj500xqjtivonq27c.damageType} (same value: 'bludgeoning')
                    [amx2echzl3kzihr3nlsf] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.amx2echzl3kzihr3nlsf}
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                    [aztzc1bx4uq0i66lbv11] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.aztzc1bx4uq0i66lbv11}
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                    [eye6u031kz7f265j46a3] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.eye6u031kz7f265j46a3}
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                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.eye6u031kz7f265j46a3.damageType} (same value: 'bludgeoning')
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                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.g65bgqhq1mntrk8ntjna.damageType} (same value: 'spirit')
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                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.kzwjonu1zbfzbzgm6ltl.damageType} (same value: 'piercing')
                    [m39l11ztrqgz1agznrec] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.m39l11ztrqgz1agznrec}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.m39l11ztrqgz1agznrec.damage} (same value: '4d10+20')
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                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.p9qpohxaaga0ym0mofgp.damage} (same value: '3d6+5')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.p9qpohxaaga0ym0mofgp.damageType} (same value: 'void')
                    [qNTdztHoVh7QfLxd] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qNTdztHoVh7QfLxd}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qNTdztHoVh7QfLxd.damage} (same value: '4d4+10')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qNTdztHoVh7QfLxd.damageType} (same value: 'bludgeoning')
                    [qaou212l7a8by6zm2q1z] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qaou212l7a8by6zm2q1z}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qaou212l7a8by6zm2q1z.damage} (same value: '2d8+5')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qaou212l7a8by6zm2q1z.damageType} (same value: 'bludgeoning')
                    [qwavm5tbnv0q73pysauq] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qwavm5tbnv0q73pysauq}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qwavm5tbnv0q73pysauq.damage} (same value: '3d10+17')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qwavm5tbnv0q73pysauq.damageType} (same value: 'slashing')
                    [r8jis1ofymogvef42m13] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.r8jis1ofymogvef42m13}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.r8jis1ofymogvef42m13.damage} (same value: '3d8+19')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.r8jis1ofymogvef42m13.damageType} (same value: 'slashing')
                    [rypxcuvl32hvtjlrn4gx] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.rypxcuvl32hvtjlrn4gx}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.rypxcuvl32hvtjlrn4gx.damage} (same value: '4d6')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.rypxcuvl32hvtjlrn4gx.damageType} (same value: 'mental')
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                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.shrw3no89twqniqkho5o.damageType} (same value: 'piercing')
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                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.u5wsfudwmghfpc3h2xbx.damage} (same value: '3d4+10')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.u5wsfudwmghfpc3h2xbx.damageType} (same value: 'slashing')
                    [u5x4sv7laf8mhovddfrz] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.u5x4sv7laf8mhovddfrz}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.u5x4sv7laf8mhovddfrz.damage} (same value: '4d6+17')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.u5x4sv7laf8mhovddfrz.damageType} (same value: 'bludgeoning')
                    [uv93jm3reuo0cnd7vtof] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.uv93jm3reuo0cnd7vtof}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.uv93jm3reuo0cnd7vtof.damage} (same value: '4d10+19')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.uv93jm3reuo0cnd7vtof.damageType} (same value: 'bludgeoning')
                    [vh5dsod542h97uxilg3p] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.vh5dsod542h97uxilg3p}
                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.vh5dsod542h97uxilg3p.damage} (same value: '2d6+5')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.vh5dsod542h97uxilg3p.damageType} (same value: 'bludgeoning')
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                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.wbmm9l09ssebwpt4r982.damage} (same value: '3d10+17')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.wbmm9l09ssebwpt4r982.damageType} (same value: 'bludgeoning')
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                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.wyxoak4xxqs51q5l5nvf.damage} (same value: '2d10+6')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.wyxoak4xxqs51q5l5nvf.damageType} (same value: 'slashing')
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                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.xgas68p0lmhtgulz4bqp.damage} (same value: '3d10+17')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.xgas68p0lmhtgulz4bqp.damageType} (same value: 'piercing')
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                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.xlzzsv04kfir3dlczt0e.damageType} (same value: 'piercing')
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                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.xqybs8nuhvhrs5u5s8fa.damage} (same value: '2d6')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.xqybs8nuhvhrs5u5s8fa.damageType} (same value: 'spirit')
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                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.ybl7n6e0yixra7qim3vs.damage} (same value: '3d6')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.ybl7n6e0yixra7qim3vs.damageType} (same value: 'fire')
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                        damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.9z4abfxhbh9890dlitad.damage} (same value: '2d6+10')
                        damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.9z4abfxhbh9890dlitad.damageType} (same value: 'piercing')
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                    1 (x3)
                    4 (x3)
                    3 (x2)
                    0 (x1)
                [duration] : object {Book 6 - The Apocalypse Prophet.items.[].system.duration}
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                        False (x140)
                        True (x19)
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                        'worn' (x30)
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                        0 (x26)
                        1 (x1)
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                        True (x6)
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                        'round' (x2)
                        'P1M' (x1)
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                    'leather' (x5)
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                    'plate' (x3)
                    'bow' (x2)
                    'brawling' (x2)
                    'polearm' (x2)
                    'chain' (x1)
                    'dart' (x1)
                    'club' (x1)
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                        0 : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.damage.0} (7 different values)
                            '1d6' (x8)
                            '2d6' (x8)
                            '1d8' (x6)
                            '1d10' (x4)
                            '2d4' (x3)
                            '10' (x2)
                            '1d4' (x1)
                        [v1pnjhfu6e9akqe0] : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4')
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                        1 (x29)
                        2 (x3)
                    type : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.type} (2 different values)
                        'fixed' (x34)
                        'interval' (x32)
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                        [10] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10}
                            [area] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.area}
                                areaType : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.area.areaType} (same value: 'burst')
                                type : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.area.type} (same value: '')
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.area.value} (same value: '1320')
                            [damage] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.damage}
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                                        True (x1)
                                        False (x1)
                                    [category] : empty
                                    formula : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.damage.0.formula} (2 different values)
                                        '4d10' (x1)
                                        '10d6' (x1)
                                    materials : array<> {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.damage.0.type} (2 different values)
                                        'force' (x1)
                                        'void' (x1)
                            [range] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.range}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.range.value} (same value: 'half a mile')
                        [3] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.3}
                            [range] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.3.range}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
                            [target] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.3.target}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    '5 creatures' (x1)
                                    '10 objects' (x1)
                        [4] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.4}
                            target : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.4.target}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures')
                        [5] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.5}
                            range : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.5.range}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
                        [6] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.6}
                            [range] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.6.range}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.6.range.value} (same value: '30 feet')
                            [target] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.6.target}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.6.target.value} (3 different values)
                                    '1 or 10 creatures' (x4)
                                    '10 creatures' (x1)
                                    'any number of objects' (x1)
                        [7] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.7}
                            target : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.7.target}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.7.target.value} (4 different values)
                                    '1 or any number of creatures' (x4)
                                    '10 creatures' (x2)
                                    '6 creatures' (x1)
                                    '5 creatures' (x1)
                        [8] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.8}
                            target : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.8.target}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.9}
                            target : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.9.target}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.9.target.value} (same value: '5 creatures')
                [hp] : object {Book 6 - The Apocalypse Prophet.items.[].system.hp}
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                    value : integer {Book 6 - The Apocalypse Prophet.items.[].system.hp.value} (same value: 0)
                [level] : object {Book 6 - The Apocalypse Prophet.items.[].system.level}
                    value : integer {Book 6 - The Apocalypse Prophet.items.[].system.level.value} (14 different values)
                [location] : object {Book 6 - The Apocalypse Prophet.items.[].system.location}
                    [heightenedLevel] : integer {Book 6 - The Apocalypse Prophet.items.[].system.location.heightenedLevel} (10 different values)
                        5 (x16)
                        4 (x16)
                        8 (x15)
                        6 (x13)
                        2 (x12)
                        9 (x12)
                        7 (x11)
                        10 (x5)
                        3 (x5)
                        1 (x3)
                    [uses] : object {Book 6 - The Apocalypse Prophet.items.[].system.location.uses}
                        max : integer {Book 6 - The Apocalypse Prophet.items.[].system.location.uses.max} (2 different values)
                            3 (x2)
                            2 (x2)
                        value : integer {Book 6 - The Apocalypse Prophet.items.[].system.location.uses.value} (2 different values)
                            3 (x2)
                            2 (x2)
                    [value] : string {Book 6 - The Apocalypse Prophet.items.[].system.location.value} (12 different values)
                [material] : object {Book 6 - The Apocalypse Prophet.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Book 6 - The Apocalypse Prophet.items.[].system.mod}
                    value : integer {Book 6 - The Apocalypse Prophet.items.[].system.mod.value} (2 different values)
                        31 (x3)
                        40 (x1)
                [overlays] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
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                        sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
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                        name : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [cUFX7ExSLeoa3vIF] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [pq7cxntbz4s8g5ik] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik}
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                        overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
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                        overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [z04svm1cvfcxtplb] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [zFWsMjoeCnLxqJaV] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {Book 6 - The Apocalypse Prophet.items.[].system.prepared}
                    [flexible] : boolean {Book 6 - The Apocalypse Prophet.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 6 - The Apocalypse Prophet.items.[].system.prepared.value} (3 different values)
                        'innate' (x10)
                        'spontaneous' (x3)
                        'prepared' (x1)
                [price] : object {Book 6 - The Apocalypse Prophet.items.[].system.price}
                    [per] : integer {Book 6 - The Apocalypse Prophet.items.[].system.price.per} (same value: 10)
                    value : object {Book 6 - The Apocalypse Prophet.items.[].system.price.value}
                        [gp] : integer {Book 6 - The Apocalypse Prophet.items.[].system.price.value.gp} (14 different values)
                        [sp] : integer {Book 6 - The Apocalypse Prophet.items.[].system.price.value.sp} (2 different values)
                            1 (x6)
                            3 (x1)
                [proficient] : object {Book 6 - The Apocalypse Prophet.items.[].system.proficient}
                    value : integer {Book 6 - The Apocalypse Prophet.items.[].system.proficient.value} (same value: 0)
                publication : object {Book 6 - The Apocalypse Prophet.items.[].system.publication}
                    license : string {Book 6 - The Apocalypse Prophet.items.[].system.publication.license} (2 different values)
                        'OGL' (x359)
                        'ORC' (x11)
                    remaster : boolean {Book 6 - The Apocalypse Prophet.items.[].system.publication.remaster} (2 different values)
                        False (x359)
                        True (x11)
                    title : string {Book 6 - The Apocalypse Prophet.items.[].system.publication.title} (6 different values)
                        'Pathfinder Core Rulebook' (x169)
                        '' (x145)
                        'Pathfinder Bestiary' (x41)
                        'Pathfinder Player Core' (x11)
                        'Pathfinder #156: The Apocalypse Prophet' (x3)
                        'Pathfinder Lost Omens Gods & Magic' (x1)
                [proficiency] : object {Book 6 - The Apocalypse Prophet.items.[].system.proficiency}
                    value : integer {Book 6 - The Apocalypse Prophet.items.[].system.proficiency.value} (2 different values)
                        1 (x13)
                        0 (x1)
                [quantity] : integer {Book 6 - The Apocalypse Prophet.items.[].system.quantity} (3 different values)
                    1 (x28)
                    20 (x2)
                    2 (x1)
                [range] : mixed
                    object {Book 6 - The Apocalypse Prophet.items.[].system.range}
                        value : string {Book 6 - The Apocalypse Prophet.items.[].system.range.value} (12 different values)
                    integer {Book 6 - The Apocalypse Prophet.items.[].system.range} (2 different values)
                        100 (x2)
                        30 (x1)
                [reload] : object {Book 6 - The Apocalypse Prophet.items.[].system.reload}
                    value : string {Book 6 - The Apocalypse Prophet.items.[].system.reload.value} (3 different values)
                        '' (x9)
                        '-' (x4)
                        '0' (x2)
                [requirements] : string {Book 6 - The Apocalypse Prophet.items.[].system.requirements} (2 different values)
                    '' (x158)
                    'You have a deity.' (x1)
                [ritual] : object {Book 6 - The Apocalypse Prophet.items.[].system.ritual}
                    primary : object {Book 6 - The Apocalypse Prophet.items.[].system.ritual.primary}
                        check : string {Book 6 - The Apocalypse Prophet.items.[].system.ritual.primary.check} (6 different values)
                            'Religion (expert; you must be a demon)' (x4)
                            'Arcana (expert), Occultism (expert), or Religion (expert)' (x3)
                            'Arcana (master) or Occultism (master)' (x1)
                            'Occultism (expert) or Religion (expert)' (x1)
                            'Occultism (master) or Religion (master)' (x1)
                            'Nature or Religion (expert)' (x1)
                    secondary : object {Book 6 - The Apocalypse Prophet.items.[].system.ritual.secondary}
                        casters : integer {Book 6 - The Apocalypse Prophet.items.[].system.ritual.secondary.casters} (3 different values)
                            0 (x8)
                            1 (x2)
                            4 (x1)
                        checks : string {Book 6 - The Apocalypse Prophet.items.[].system.ritual.secondary.checks} (5 different values)
                            '' (x7)
                            'Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn\'t used for the primary check)' (x1)
                            'Occultism or Religion (whichever isn\'t used for the primary check)' (x1)
                            'Occultism or Religion (whichever is used for the primary check)' (x1)
                            'Nature or Religion (whichever is used for the primary check)' (x1)
                [runes] : object {Book 6 - The Apocalypse Prophet.items.[].system.runes}
                    potency : integer {Book 6 - The Apocalypse Prophet.items.[].system.runes.potency} (4 different values)
                        2 (x11)
                        0 (x5)
                        3 (x5)
                        1 (x3)
                    property : array<string> {Book 6 - The Apocalypse Prophet.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.runes.property.[]} (same value: 'unholy')
                    [resilient] : integer {Book 6 - The Apocalypse Prophet.items.[].system.runes.resilient} (4 different values)
                        0 (x4)
                        2 (x2)
                        1 (x2)
                        3 (x1)
                    [striking] : integer {Book 6 - The Apocalypse Prophet.items.[].system.runes.striking} (4 different values)
                        2 (x5)
                        1 (x4)
                        3 (x4)
                        0 (x2)
                [showSlotlessLevels] : object {Book 6 - The Apocalypse Prophet.items.[].system.showSlotlessLevels}
                    value : boolean {Book 6 - The Apocalypse Prophet.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 6 - The Apocalypse Prophet.items.[].system.size} (3 different values)
                    'med' (x18)
                    'huge' (x7)
                    'lg' (x6)
                [slots] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots}
                    [slot0] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot0}
                        max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot0.max} (same value: 4)
                        prepared : array<object> {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=4
                            Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot0.prepared.[].id} (4 different values)
                                    'ovR0I7pLDvXCjkx6' (x1)
                                    'ssx5ccBbZOHVH5t2' (x1)
                                    'Cr4Ae6LD8oNunua4' (x1)
                                    '4B0x4KBSEErKPbOR' (x1)
                    [slot1] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot1}
                        max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot1.max} (same value: 3)
                        value : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot1.value} (same value: 3)
                    [slot10] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10}
                        max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10.max} (2 different values)
                            2 (x1)
                            7 (x1)
                        [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10.value} (same value: 2)
                        prepared : array<object> {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10.prepared}
                            Length: min=7 max=7
                            Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10.prepared.[]}
                                id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10.prepared.[].id} (3 different values)
                                    'X0osrHrxeWNAxeye' (x5)
                                    '3VMNO9yv2Yka2nE0' (x1)
                                    'oVQlq2dMj5pV8P36' (x1)
                    [slot2] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot2}
                        max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot2.max} (same value: 3)
                        value : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot2.value} (same value: 3)
                    [slot3] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot3}
                        max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot3.max} (same value: 3)
                        value : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot3.value} (same value: 3)
                    [slot4] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4}
                        max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4.max} (2 different values)
                            3 (x3)
                            2 (x1)
                        [prepared] : array<object> {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4.prepared}
                            Length: min=2 max=2
                            Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4.prepared.[].id} (2 different values)
                                    '9rFk9LIKScKcgEaC' (x1)
                                    't8XNlOoaUrFDisdv' (x1)
                        [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4.value} (same value: 3)
                    [slot5] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5}
                        max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5.max} (same value: 3)
                        [prepared] : array<object> {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5.prepared.[].id} (3 different values)
                                    'I78mmu4wr25V21Hh' (x1)
                                    'wFe6NTwsuHHgLZQY' (x1)
                                    'S5SFA8UXZbtiBf3u' (x1)
                        [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5.value} (same value: 3)
                    [slot6] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6}
                        max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6.max} (same value: 3)
                        [prepared] : array<object> {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6.prepared.[]}
                                id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6.prepared.[].id} (3 different values)
                                    '5oLhw958t9BFR14k' (x1)
                                    'JBsWUJb07TM8w8Ua' (x1)
                                    'ZA3LTGCrwN38JSns' (x1)
                        [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6.value} (same value: 3)
                    [slot7] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7}
                        max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7.max} (same value: 3)
                        [prepared] : array<object> {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7.prepared.[]}
                                id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7.prepared.[].id} (2 different values)
                                    'Q7PRgpiLyEVVMETn' (x2)
                                    'oxiiCU996k1zYX1k' (x1)
                        [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7.value} (same value: 3)
                    [slot8] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8}
                        max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8.max} (same value: 3)
                        [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8.value} (same value: 3)
                        prepared : array<object> {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8.prepared.[]}
                                id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8.prepared.[].id} (2 different values)
                                    'EzxhEG7XdfUlPOM8' (x2)
                                    '8WwxNyNoWDurY4xI' (x1)
                    [slot9] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9}
                        max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9.max} (same value: 3)
                        [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9.value} (same value: 3)
                        prepared : array<object> {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9.prepared.[]}
                                id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9.prepared.[].id} (3 different values)
                                    'EascEJjqkxdDh4Th' (x1)
                                    'rbtXWH7wtyCJEfpa' (x1)
                                    '2EdhWPqaVeZuRora' (x1)
                [slug] : string {Book 6 - The Apocalypse Prophet.items.[].system.slug} (120 different values)
                [specific] : object {Book 6 - The Apocalypse Prophet.items.[].system.specific}
                    material : object {Book 6 - The Apocalypse Prophet.items.[].system.specific.material}
                        [grade] : empty
                        [type] : empty
                    runes : object {Book 6 - The Apocalypse Prophet.items.[].system.specific.runes}
                        potency : integer {Book 6 - The Apocalypse Prophet.items.[].system.specific.runes.potency} (same value: 3)
                        property : array<> {Book 6 - The Apocalypse Prophet.items.[].system.specific.runes.property}
                            Length: min=0 max=0
                            Value type: empty
                        striking : integer {Book 6 - The Apocalypse Prophet.items.[].system.specific.runes.striking} (same value: 3)
                [speedPenalty] : integer {Book 6 - The Apocalypse Prophet.items.[].system.speedPenalty} (3 different values)
                    0 (x5)
                    -5 (x3)
                    -10 (x1)
                [spelldc] : object {Book 6 - The Apocalypse Prophet.items.[].system.spelldc}
                    dc : integer {Book 6 - The Apocalypse Prophet.items.[].system.spelldc.dc} (7 different values)
                        36 (x4)
                        40 (x3)
                        38 (x2)
                        42 (x2)
                        39 (x1)
                        45 (x1)
                        37 (x1)
                    [mod] : integer {Book 6 - The Apocalypse Prophet.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 6 - The Apocalypse Prophet.items.[].system.spelldc.value} (7 different values)
                        28 (x4)
                        32 (x3)
                        30 (x2)
                        34 (x2)
                        31 (x1)
                        37 (x1)
                        29 (x1)
                [splashDamage] : object {Book 6 - The Apocalypse Prophet.items.[].system.splashDamage}
                    value : integer {Book 6 - The Apocalypse Prophet.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Book 6 - The Apocalypse Prophet.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {Book 6 - The Apocalypse Prophet.items.[].system.strength} (4 different values)
                    3 (x3)
                    0 (x3)
                    1 (x2)
                    4 (x1)
                [target] : object {Book 6 - The Apocalypse Prophet.items.[].system.target}
                    value : string {Book 6 - The Apocalypse Prophet.items.[].system.target.value} (18 different values)
                [time] : object {Book 6 - The Apocalypse Prophet.items.[].system.time}
                    value : string {Book 6 - The Apocalypse Prophet.items.[].system.time.value} (8 different values)
                        '2' (x111)
                        '3' (x14)
                        '1' (x11)
                        '1 day' (x10)
                        '1 minute' (x8)
                        '10 minutes' (x3)
                        '1 hour' (x1)
                        '1 to 3' (x1)
                [tradition] : object {Book 6 - The Apocalypse Prophet.items.[].system.tradition}
                    value : string {Book 6 - The Apocalypse Prophet.items.[].system.tradition.value} (3 different values)
                        'divine' (x6)
                        'occult' (x6)
                        'primal' (x2)
                [traits] : object {Book 6 - The Apocalypse Prophet.items.[].system.traits}
                    rarity : string {Book 6 - The Apocalypse Prophet.items.[].system.traits.rarity} (4 different values)
                        'common' (x324)
                        'uncommon' (x26)
                        'unique' (x1)
                        'rare' (x1)
                    [traditions] : array<string> {Book 6 - The Apocalypse Prophet.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x116)
                            'arcane' (x101)
                            'divine' (x54)
                            'primal' (x33)
                    value : array<string> {Book 6 - The Apocalypse Prophet.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.traits.value.[]} (83 different values)
                [usage] : object {Book 6 - The Apocalypse Prophet.items.[].system.usage}
                    value : string {Book 6 - The Apocalypse Prophet.items.[].system.usage.value} (5 different values)
                        'held-in-one-hand' (x16)
                        'held-in-one-plus-hands' (x2)
                        'held-in-two-hands' (x2)
                        'worngloves' (x1)
                        'wornbelt' (x1)
                [uses] : object {Book 6 - The Apocalypse Prophet.items.[].system.uses}
                    autoDestroy : boolean {Book 6 - The Apocalypse Prophet.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 6 - The Apocalypse Prophet.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 6 - The Apocalypse Prophet.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Book 6 - The Apocalypse Prophet.items.[].system.weaponType}
                    value : string {Book 6 - The Apocalypse Prophet.items.[].system.weaponType.value} (2 different values)
                        'melee' (x42)
                        'ranged' (x8)
            type : string {Book 6 - The Apocalypse Prophet.items.[].type} (9 different values)
                'spell' (x159)
                'action' (x112)
                'melee' (x50)
                'weapon' (x15)
                'spellcastingEntry' (x14)
                'armor' (x9)
                'equipment' (x4)
                'lore' (x4)
                'consumable' (x3)
            [_stats] : object {Book 6 - The Apocalypse Prophet.items.[]._stats}
                compendiumSource : string {Book 6 - The Apocalypse Prophet.items.[]._stats.compendiumSource} (115 different values)
            [flags] : object {Book 6 - The Apocalypse Prophet.items.[].flags}
                pf2e : object {Book 6 - The Apocalypse Prophet.items.[].flags.pf2e}
                    linkedWeapon : string {Book 6 - The Apocalypse Prophet.items.[].flags.pf2e.linkedWeapon} (14 different values)
    name : string {Book 6 - The Apocalypse Prophet.name} (all different values)
    system : object {Book 6 - The Apocalypse Prophet.system}
        attributes : object {Book 6 - The Apocalypse Prophet.system.attributes}
            ac : object {Book 6 - The Apocalypse Prophet.system.attributes.ac}
                [details] : string {Book 6 - The Apocalypse Prophet.system.attributes.ac.details} (same value: '')
                value : integer {Book 6 - The Apocalypse Prophet.system.attributes.ac.value} (13 different values)
            [emitsSound] : string {Book 6 - The Apocalypse Prophet.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {Book 6 - The Apocalypse Prophet.system.attributes.hardness} (3 different values)
                0 (x4)
                30 (x1)
                20 (x1)
            [hasHealth] : boolean {Book 6 - The Apocalypse Prophet.system.attributes.hasHealth} (same value: True)
            hp : object {Book 6 - The Apocalypse Prophet.system.attributes.hp}
                details : string {Book 6 - The Apocalypse Prophet.system.attributes.hp.details} (4 different values)
                    '' (x19)
                    'per flower' (x1)
                    'Hardness 10 in the guthallath\'s erosion aura' (x1)
                    'per spirit' (x1)
                max : integer {Book 6 - The Apocalypse Prophet.system.attributes.hp.max} (21 different values)
                temp : integer {Book 6 - The Apocalypse Prophet.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 6 - The Apocalypse Prophet.system.attributes.hp.value} (21 different values)
            [adjustment] : empty
            [allSaves] : object {Book 6 - The Apocalypse Prophet.system.attributes.allSaves}
                value : string {Book 6 - The Apocalypse Prophet.system.attributes.allSaves.value} (3 different values)
                    '' (x11)
                    '+1 status to all saves vs. magic' (x4)
                    'selective scent' (x1)
            [immunities] : array<object> {Book 6 - The Apocalypse Prophet.system.attributes.immunities}
                Length: min=1 max=6
                Value type: object {Book 6 - The Apocalypse Prophet.system.attributes.immunities.[]}
                    [exceptions] : array<> {Book 6 - The Apocalypse Prophet.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Book 6 - The Apocalypse Prophet.system.attributes.immunities.[].type} (10 different values)
                        'poison' (x2)
                        'precision' (x2)
                        'mental' (x1)
                        'fire' (x1)
                        'critical-hits' (x1)
                        'death-effects' (x1)
                        'disease' (x1)
                        'paralyzed' (x1)
                        'unconscious' (x1)
                        'sickened' (x1)
            [resistances] : array<object> {Book 6 - The Apocalypse Prophet.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[]}
                    [doubleVs] : array<> {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    [exceptions] : array<string> {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=4
                        Value type: string {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[].exceptions.[]} (5 different values)
                            'adamantine' (x1)
                            'fire' (x1)
                            'force' (x1)
                            'ghost-touch' (x1)
                            'vitality' (x1)
                    type : string {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[].type} (4 different values)
                        'mental' (x3)
                        'fire' (x2)
                        'physical' (x1)
                        'all-damage' (x1)
                    value : integer {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[].value} (3 different values)
                        15 (x3)
                        10 (x2)
                        20 (x2)
            [speed] : object {Book 6 - The Apocalypse Prophet.system.attributes.speed}
                [details] : string {Book 6 - The Apocalypse Prophet.system.attributes.speed.details} (2 different values)
                    'from fly spell' (x2)
                    'air walk, freedom of movement' (x1)
                otherSpeeds : array<object> {Book 6 - The Apocalypse Prophet.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 6 - The Apocalypse Prophet.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 6 - The Apocalypse Prophet.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'fly' (x6)
                            'climb' (x1)
                            'swim' (x1)
                        value : integer {Book 6 - The Apocalypse Prophet.system.attributes.speed.otherSpeeds.[].value} (4 different values)
                            40 (x3)
                            35 (x3)
                            60 (x1)
                            20 (x1)
                value : integer {Book 6 - The Apocalypse Prophet.system.attributes.speed.value} (6 different values)
                    40 (x7)
                    25 (x5)
                    45 (x1)
                    10 (x1)
                    35 (x1)
                    30 (x1)
            [stealth] : object {Book 6 - The Apocalypse Prophet.system.attributes.stealth}
                details : string {Book 6 - The Apocalypse Prophet.system.attributes.stealth.details} (6 different values)
                    '<p>@Check[perception|dc:42|traits:action:seek] (master) to notice massive buds beneath the other foliage before they open</p>' (x1)
                    '<p>(master)</p>' (x1)
                    '<p>(master) to realize the lattice is a complex clockwork before it begins to move; noticing the lattice itself is DC 0.</p>' (x1)
                    '<p>(master) to notice the odd aging of the stones, seemingly far older and more weathered than the surrounding rocks</p>' (x1)
                    '<p>(expert) to hear the echoed shouts of panicked xulgaths</p>' (x1)
                    '<p>(master) to notice that the hairline cracks on the passage walls actually form runes.</p>' (x1)
                value : integer {Book 6 - The Apocalypse Prophet.system.attributes.stealth.value} (6 different values)
                    32 (x1)
                    37 (x1)
                    34 (x1)
                    30 (x1)
                    26 (x1)
                    40 (x1)
            [weaknesses] : array<object> {Book 6 - The Apocalypse Prophet.system.attributes.weaknesses}
                Length: min=0 max=2
                Value type: object {Book 6 - The Apocalypse Prophet.system.attributes.weaknesses.[]}
                    [exceptions] : array<> {Book 6 - The Apocalypse Prophet.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Book 6 - The Apocalypse Prophet.system.attributes.weaknesses.[].type} (7 different values)
                        'holy' (x5)
                        'cold-iron' (x4)
                        'fire' (x1)
                        'arrow-vulnerability' (x1)
                        'mental' (x1)
                        'cold' (x1)
                        'unholy' (x1)
                    value : integer {Book 6 - The Apocalypse Prophet.system.attributes.weaknesses.[].value} (5 different values)
                        15 (x8)
                        10 (x3)
                        20 (x1)
                        30 (x1)
                        5 (x1)
        [creatureType] : string {Book 6 - The Apocalypse Prophet.system.creatureType} (same value: '')
        details : object {Book 6 - The Apocalypse Prophet.system.details}
            [description] : string {Book 6 - The Apocalypse Prophet.system.details.description} (6 different values)
                '<p>Five large flowers in the weed-choked field unfurl, each dusting pollen onto vines that animate into @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Wemmuth]{Wemmuths}.</p>' (x1)
                '<p>A Utopian glyph transforms trespassers into aeons.</p>' (x1)
                '<p>A complex clockwork of bright metal and delicately carved gemstones, the lattice\'s interlocking gears begin to whir as golden runes glow across its surface.</p>' (x1)
                '<p>The rock walls nearby begin to crumble and collapse.</p>' (x1)
                '<p>The shadows of four xulgaths endlessly relive their deaths at the hands of the wendigos and their clutchmates.</p>' (x1)
                '<p>Nearly imperceptible runes set off an explosion at the point a thief is most unable to receive aid.</p>' (x1)
            [disable] : string {Book 6 - The Apocalypse Prophet.system.details.disable} (6 different values)
                '<p>@Check[nature|dc:48|name:Calm a Flower|traits:environmental] (master) or @Check[performance|dc:48|name:Calm a Flower|traits:environmental] (legendary) to calm a flower, closing it</p>' (x1)
                '<p>@Check[thievery|dc:48|name:Drain the Glyph\'s Power|traits:magical,trap] (master) to drain the glyph\'s power harmlessly, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th level; counteract DC 42) to counteract the glyph</p>' (x1)
                '<p>@Check[thievery|dc:40|name:Obliterate a Key Rune|traits:magical,trap] (master) or @Check[religion|dc:35|name:Obliterate a Key Rune|traits:magical,trap] (master) four times to obliterate each of the four key runes.</p>
            <p>A @Check[thievery|dc:45|name:Stop the Clockwork\'s Movement|traits:magical,trap] (legendary) check (or breaking the lattice) stops the clockwork\'s movement and prevents it from resetting, but doesn\'t stop its current activation.</p>' (x1)
                '<p>@Check[crafting|dc:48|name:Buttress the Rocks|traits:environmental] (legendary) to buttress the collapsing rocks in three different locations. Using large and durable materials (or applicable spells) to support the rocks reduces the check to @Check[crafting|dc:45|name:Buttress the Rocks|traits:environmental] (master).</p>' (x1)
                '<p>@Check[religion|dc:42|name:Calm a Spirit|traits:haunt] (master) or @Check[occultism|dc:42|name:Calm a Spirit|traits:haunt] (master) to calm each of the four spirits. On a character\'s first successful check, the character also learns that xulgath funerary rites typically involve cremation, which hints that fire is a viable way to put them to rest.</p>' (x1)
                '<p>@Check[thievery|dc:45|name:Counteract the Runes|traits:magical,trap] (master) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (10th level, counteract DC 50) to counteract the runes</p>' (x1)
            [isComplex] : boolean {Book 6 - The Apocalypse Prophet.system.details.isComplex} (2 different values)
                True (x4)
                False (x2)
            level : object {Book 6 - The Apocalypse Prophet.system.details.level}
                value : integer {Book 6 - The Apocalypse Prophet.system.details.level.value} (9 different values)
                    20 (x5)
                    15 (x4)
                    18 (x4)
                    16 (x3)
                    19 (x2)
                    13 (x1)
                    7 (x1)
                    17 (x1)
                    22 (x1)
            publication : object {Book 6 - The Apocalypse Prophet.system.details.publication}
                license : string {Book 6 - The Apocalypse Prophet.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book 6 - The Apocalypse Prophet.system.details.publication.remaster} (same value: False)
                title : string {Book 6 - The Apocalypse Prophet.system.details.publication.title} (same value: 'Pathfinder #156: The Apocalypse Prophet')
            [blurb] : string {Book 6 - The Apocalypse Prophet.system.details.blurb} (8 different values)
                '' (x9)
                'Variant giant eagle' (x1)
                'Female half-elf afflicted guard captain' (x1)
                'Female variant glabrezu demon' (x1)
                'Female xulgath loremaster' (x1)
                'Male xulgath prophet' (x1)
                'Female xulgath thoughtmaw' (x1)
                'Elite marilith' (x1)
            [languages] : object {Book 6 - The Apocalypse Prophet.system.details.languages}
                details : string {Book 6 - The Apocalypse Prophet.system.details.languages.details} (7 different values)
                    'telepathy 100 feet' (x6)
                    '' (x3)
                    'convergent link' (x2)
                    'speak with animals' (x2)
                    'can\'t speak any language, convergent link' (x1)
                    'telepathy 100 feet, tongues' (x1)
                    '(can\'t speak any language)' (x1)
                value : array<string> {Book 6 - The Apocalypse Prophet.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {Book 6 - The Apocalypse Prophet.system.details.languages.value.[]} (12 different values)
            [privateNotes] : string {Book 6 - The Apocalypse Prophet.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book 6 - The Apocalypse Prophet.system.details.publicNotes} (8 different values)
                '' (x8)
                '<p>Xulgath thoughtmaws are inheritors of the xulgaths\' ancient psychic legacy. They eagerly and liberally use their ability to extract knowledge from their foes to quicken their own prodigious intellects.</p>' (x2)
                '<p>Mhar, an ancient evil deity of caverns, mountains, and volcanoes, belongs to the pantheon of the Great Old Ones-monstrous beings of alien intellect and unfathomable power. The so-called children of Mhar (known as deghuuns in the chaotic tongues of Mhar\'s enraptured cultists) physically resemble blue-gray octopods made of stone, mud, and molten iron. Venthole-like craters dot the surface of a deghuun\'s body, through which the creature can gaze out with a single golden eye that it can move from crater to crater.</p>' (x1)
                '<p>These saurians adopt warfare as their primary role and greatest calling. They particularly excel at taking slaves.</p>
            <hr />
            <p>Enormous tyrannosaurus-humanoids, saurians are ancient beings who predate the rise of humans and dwell in the world\'s primeval jungles. While the saurians presented here are evil, saurians of all alignments exist.</p>' (x1)
                '<p>The longest-lived saurians favor introspection and take the long view of things-though this thoughtfulness should not be mistaken for weakness. Other saurians defer to worldwatchers\' experience.</p>
            <hr />
            <p>Enormous tyrannosaurus-humanoids, saurians are ancient beings who predate the rise of humans and dwell in the world\'s primeval jungles. While the saurians presented here are evil, saurians of all alignments exist.</p>' (x1)
                '<p>Mariliths are the generals of the Abyss, formed from the souls of proud evil mortals, often warlords and despots. They appear as tall and powerfully built humans from the waist up with snake tails and six arms. Because of Lamashtu\'s prominence over other demonic deities, most pride demons encountered by mortals take female form, but they can be of any gender.</p>
            <p>Mariliths are among the greatest tacticians in the Abyss, and they have an almost supernatural knack for understanding the ripples of chaos and the unpredictable nature of demonic life. Their ability to command armies rises as much from their commanding presence as it does their ability to read into the potential results of any possible act and a sufficient understanding of the flow of entropy to allow them to predict likely outcomes.</p>
            <hr />
            <p>When a sinful mortal soul is judged and sent on to the Abyss, it can become a deadly fiend-a demon. Demons are living incarnations of sin-be they classic sins like wrath or gluttony, or more "specialized" depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon\'s driving goals are twofold-the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Abyss.</p>' (x1)
                '<p>Juggernauts of destruction, vavakias are formed from the souls of mortals who extract, enslave, or consume the souls of others.</p>' (x1)
                '<p>One of the many horrid life-forms native to Zevgavizeb\'s Abyssal realm of Gluttondark, viskithrels-or "gluttonraptors"-are tireless hunters resembling tentacled theropods. They are social creatures by nature and prefer to hunt in large packs, chasing down prey and tearing them apart to share with their fellow hunters. A lone viskithrel forgoes hunting to frantically seek out others of its kind, starving to death if it cannot do so. Although viskithrels attack nearly any other creatures they encounter, they virtually never fight other viskithrels; even beasts in rival packs give each other space rather than fight over territory or prey.</p>
            <p>Other, smarter denizens of Gluttondark, such as @UUID[Compendium.pf2e.extinction-curse-bestiary.Actor.Xilvirek]{Xilvireks} herd and train viskithrels, working to convince the viskithrels that the trainer is one of their pack. This not only protects the trainer from attacks by the viskithrels, but also enables the trainer to easily direct them.</p>' (x1)
            [reset] : string {Book 6 - The Apocalypse Prophet.system.details.reset} (6 different values)
                '<p>Wemmuths collapse into ordinary vines and the trap resets if the area is left alone for 1 minute.</p>' (x1)
                '<p>1 hour</p>' (x1)
                '<p>The <em>convergence lattice</em> deactivates and resets after there are no uncontrolled targets within line of sight for 1 minute.</p>' (x1)
                '<p>The guthallath can reset the hazard with a few days of work stacking the fallen rocks.</p>' (x1)
                '<p>The haunt is deactivated and resets 1 minute after all non-wendigo creatures leave the area.</p>' (x1)
                '<p>The trap resets in 1 minute.</p>' (x1)
            [routine] : string {Book 6 - The Apocalypse Prophet.system.details.routine} (5 different values)
                '' (x2)
                '<p><span class="action-glyph">2</span> If there are fewer wemmuths than open flowers, the flowers create more wemmuths (so there as many wemmuths as open flowers) as their first action.</p>
            <p>For their second action, the flowers produce a mind-addling pollen. Each non-plant creature within 30 feet of a flower must succeed at a @Check[fortitude|dc:41|name:Mindaddling Pollen|traits:emotion,mental,olfactory] save or become @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round, on a critical failure). The pollen is an emotion, mental, and olfactory effect.</p>' (x1)
                '<p>(3 actions) The <em>convergence lattice</em> uses its first action to call for aid. Each convergent creature within 100 feet of the lattice Strides toward the lattice as a reaction. Creatures thus called continue to move toward the lattice on their turn each round until they are adjacent to it, at which point they defend it with their lives.</p>
            <p>The lattice uses its second action to deal @Damage[16d6[mental]] damage (@Check[will|dc:42|basic] save) to a non-convergent creature within 100 feet. This damage is nonlethal; a creature knocked out by this damage doesn\'t gain the dying condition and is automatically @UUID[Compendium.pf2e.conditionitems.Item.Controlled] by the convergence lattice when they awaken.</p>
            <p>The lattice uses its third action to make the same attack against a second non-convergent creature within 100 feet; if there isn\'t such a second creature, it doesn\'t take its third action.</p>' (x1)
                '<p>(2 actions) On the hazard\'s first action, any areas of crumbling rocks from a previous round collapse, making a falling rocks Strike against each creature in the area.</p>
            <p>On its second action, the hazard crumbles rocks in a 20-foot radius around the previous collapse. A character can @UUID[Compendium.pf2e.actionspf2e.Item.Seek] (DC 40) to determine where the rocks will fall on the following round, but on a critical failure, they incorrectly identify where the rocks will fall.</p>' (x1)
                '<p>(4 actions) Each active spirit chooses a living non-wendigo creature within 120 feet and attempts to devour it, targeting different creatures if possible. Each calmed spirit reduces the hazard\'s actions by 1</p>' (x1)
        saves : object {Book 6 - The Apocalypse Prophet.system.saves}
            fortitude : object {Book 6 - The Apocalypse Prophet.system.saves.fortitude}
                saveDetail : string {Book 6 - The Apocalypse Prophet.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 6 - The Apocalypse Prophet.system.saves.fortitude.value} (14 different values)
            reflex : object {Book 6 - The Apocalypse Prophet.system.saves.reflex}
                saveDetail : string {Book 6 - The Apocalypse Prophet.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 6 - The Apocalypse Prophet.system.saves.reflex.value} (12 different values)
            will : object {Book 6 - The Apocalypse Prophet.system.saves.will}
                saveDetail : string {Book 6 - The Apocalypse Prophet.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 6 - The Apocalypse Prophet.system.saves.will.value} (11 different values)
        [statusEffects] : array<> {Book 6 - The Apocalypse Prophet.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {Book 6 - The Apocalypse Prophet.system.traits}
            rarity : string {Book 6 - The Apocalypse Prophet.system.traits.rarity} (4 different values)
                'unique' (x7)
                'rare' (x6)
                'uncommon' (x5)
                'common' (x4)
            size : object {Book 6 - The Apocalypse Prophet.system.traits.size}
                value : string {Book 6 - The Apocalypse Prophet.system.traits.size.value} (3 different values)
                    'med' (x11)
                    'huge' (x6)
                    'lg' (x5)
            value : array<string> {Book 6 - The Apocalypse Prophet.system.traits.value}
                Length: min=1 max=6
                Value type: string {Book 6 - The Apocalypse Prophet.system.traits.value.[]} (20 different values)
        [abilities] : object {Book 6 - The Apocalypse Prophet.system.abilities}
            cha : object {Book 6 - The Apocalypse Prophet.system.abilities.cha}
                mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.cha.mod} (7 different values)
                    6 (x5)
                    4 (x3)
                    2 (x2)
                    -1 (x2)
                    7 (x2)
                    1 (x1)
                    8 (x1)
            con : object {Book 6 - The Apocalypse Prophet.system.abilities.con}
                mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.con.mod} (6 different values)
                    4 (x6)
                    6 (x5)
                    9 (x2)
                    3 (x1)
                    8 (x1)
                    1 (x1)
            dex : object {Book 6 - The Apocalypse Prophet.system.abilities.dex}
                mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.dex.mod} (8 different values)
                    6 (x6)
                    5 (x3)
                    2 (x2)
                    8 (x1)
                    0 (x1)
                    3 (x1)
                    9 (x1)
                    4 (x1)
            int : object {Book 6 - The Apocalypse Prophet.system.abilities.int}
                mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.int.mod} (8 different values)
                    4 (x5)
                    2 (x3)
                    -4 (x2)
                    8 (x2)
                    3 (x1)
                    -1 (x1)
                    5 (x1)
                    -3 (x1)
            str : object {Book 6 - The Apocalypse Prophet.system.abilities.str}
                mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.str.mod} (8 different values)
                    8 (x5)
                    9 (x3)
                    6 (x2)
                    4 (x2)
                    5 (x1)
                    2 (x1)
                    3 (x1)
                    7 (x1)
            wis : object {Book 6 - The Apocalypse Prophet.system.abilities.wis}
                mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.wis.mod} (6 different values)
                    4 (x5)
                    5 (x3)
                    3 (x3)
                    6 (x3)
                    0 (x1)
                    8 (x1)
        [initiative] : object {Book 6 - The Apocalypse Prophet.system.initiative}
            statistic : string {Book 6 - The Apocalypse Prophet.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 6 - The Apocalypse Prophet.system.perception}
            details : string {Book 6 - The Apocalypse Prophet.system.perception.details} (2 different values)
                '' (x15)
                'smoke vision' (x1)
            mod : integer {Book 6 - The Apocalypse Prophet.system.perception.mod} (11 different values)
            senses : array<object> {Book 6 - The Apocalypse Prophet.system.perception.senses}
                Length: min=0 max=3
                Value type: object {Book 6 - The Apocalypse Prophet.system.perception.senses.[]}
                    [acuity] : string {Book 6 - The Apocalypse Prophet.system.perception.senses.[].acuity} (2 different values)
                        'precise' (x4)
                        'imprecise' (x3)
                    [range] : integer {Book 6 - The Apocalypse Prophet.system.perception.senses.[].range} (2 different values)
                        60 (x6)
                        100 (x1)
                    type : string {Book 6 - The Apocalypse Prophet.system.perception.senses.[].type} (6 different values)
                        'darkvision' (x10)
                        'low-light-vision' (x3)
                        'truesight' (x3)
                        'thoughtsense' (x3)
                        'greater-darkvision' (x1)
                        'scent' (x1)
        [resources] : object {Book 6 - The Apocalypse Prophet.system.resources}
            [focus] : object {Book 6 - The Apocalypse Prophet.system.resources.focus}
                max : integer {Book 6 - The Apocalypse Prophet.system.resources.focus.max} (same value: 1)
                value : integer {Book 6 - The Apocalypse Prophet.system.resources.focus.value} (same value: 1)
        [skills] : object {Book 6 - The Apocalypse Prophet.system.skills}
            [acrobatics] : object {Book 6 - The Apocalypse Prophet.system.skills.acrobatics}
                base : integer {Book 6 - The Apocalypse Prophet.system.skills.acrobatics.base} (6 different values)
                    25 (x3)
                    29 (x2)
                    24 (x1)
                    17 (x1)
                    35 (x1)
                    33 (x1)
            [arcana] : object {Book 6 - The Apocalypse Prophet.system.skills.arcana}
                base : integer {Book 6 - The Apocalypse Prophet.system.skills.arcana.base} (3 different values)
                    27 (x2)
                    36 (x1)
                    38 (x1)
            [athletics] : object {Book 6 - The Apocalypse Prophet.system.skills.athletics}
                base : integer {Book 6 - The Apocalypse Prophet.system.skills.athletics.base} (9 different values)
                    32 (x3)
                    27 (x1)
                    25 (x1)
                    37 (x1)
                    15 (x1)
                    41 (x1)
                    33 (x1)
                    35 (x1)
                    31 (x1)
            [crafting] : object {Book 6 - The Apocalypse Prophet.system.skills.crafting}
                base : integer {Book 6 - The Apocalypse Prophet.system.skills.crafting.base} (same value: 28)
            [deception] : object {Book 6 - The Apocalypse Prophet.system.skills.deception}
                base : integer {Book 6 - The Apocalypse Prophet.system.skills.deception.base} (5 different values)
                    29 (x2)
                    34 (x1)
                    33 (x1)
                    30 (x1)
                    32 (x1)
            [diplomacy] : object {Book 6 - The Apocalypse Prophet.system.skills.diplomacy}
                base : integer {Book 6 - The Apocalypse Prophet.system.skills.diplomacy.base} (5 different values)
                    32 (x2)
                    27 (x2)
                    35 (x1)
                    41 (x1)
                    30 (x1)
            [intimidation] : object {Book 6 - The Apocalypse Prophet.system.skills.intimidation}
                base : integer {Book 6 - The Apocalypse Prophet.system.skills.intimidation.base} (6 different values)
                    32 (x3)
                    33 (x2)
                    29 (x2)
                    40 (x1)
                    28 (x1)
                    34 (x1)
            [medicine] : object {Book 6 - The Apocalypse Prophet.system.skills.medicine}
                base : integer {Book 6 - The Apocalypse Prophet.system.skills.medicine.base} (same value: 38)
            [nature] : object {Book 6 - The Apocalypse Prophet.system.skills.nature}
                base : integer {Book 6 - The Apocalypse Prophet.system.skills.nature.base} (2 different values)
                    30 (x1)
                    34 (x1)
            [occultism] : object {Book 6 - The Apocalypse Prophet.system.skills.occultism}
                base : integer {Book 6 - The Apocalypse Prophet.system.skills.occultism.base} (2 different values)
                    31 (x2)
                    38 (x1)
            [religion] : object {Book 6 - The Apocalypse Prophet.system.skills.religion}
                base : integer {Book 6 - The Apocalypse Prophet.system.skills.religion.base} (4 different values)
                    28 (x1)
                    42 (x1)
                    29 (x1)
                    30 (x1)
            [society] : object {Book 6 - The Apocalypse Prophet.system.skills.society}
                base : integer {Book 6 - The Apocalypse Prophet.system.skills.society.base} (2 different values)
                    27 (x2)
                    28 (x1)
            [stealth] : object {Book 6 - The Apocalypse Prophet.system.skills.stealth}
                base : integer {Book 6 - The Apocalypse Prophet.system.skills.stealth.base} (6 different values)
                    28 (x1)
                    27 (x1)
                    37 (x1)
                    35 (x1)
                    29 (x1)
                    32 (x1)
            [survival] : object {Book 6 - The Apocalypse Prophet.system.skills.survival}
                base : integer {Book 6 - The Apocalypse Prophet.system.skills.survival.base} (7 different values)
                    30 (x2)
                    26 (x1)
                    28 (x1)
                    16 (x1)
                    40 (x1)
                    34 (x1)
                    27 (x1)
        [spellcasting] : object {Book 6 - The Apocalypse Prophet.system.spellcasting}
            rituals : object {Book 6 - The Apocalypse Prophet.system.spellcasting.rituals}
                dc : integer {Book 6 - The Apocalypse Prophet.system.spellcasting.rituals.dc} (5 different values)
                    36 (x2)
                    40 (x2)
                    38 (x1)
                    42 (x1)
                    45 (x1)
    type : string {Book 6 - The Apocalypse Prophet.type} (2 different values)
        'npc' (x16)
        'hazard' (x6)
    [prototypeToken] : object {Book 6 - The Apocalypse Prophet.prototypeToken}
        name : string {Book 6 - The Apocalypse Prophet.prototypeToken.name} (same value: 'Deghuun')